$38.07El precio original era: $38.07.$27.36El precio actual es: $27.36.
-28%
Características
Compatible con ESX y QB-Core
Compatibilidad con las barras de progreso
Compatibilidad con minijuegos como la barra de habilidades
Compatibilidad con el sistema de destino - ox_target, qb-target etc..
Compatibilidad con menús: esx_menu_default, esx_context, qb-menu, ox_lib.
Compatibilidad con el menú de preguntas personalizadas para aceptar compras de pases de gimnasio como vms_notify.
Menú con las estadísticas de los personajes.
Traducción del guión en muchos idiomas gracias al equipo de VMS Translator: Inglés, checo, alemán, francés, español, portugués y polaco.
La posibilidad de tener varios gimnasios en el servidor.
La capacidad de establecer el gimnasio para trabajar incluyendo la capacidad de establecer el pase requerido que puede ser vendido por un empleado con el granizo establecido en la configuración de trabajo.
Membresías temporales de gimnasio incorporadas en el script con tiempos de expiración ajustables.
Muchas actividades en el gimnasio: banco, barra, mancuernas, pull-ups en una barra, flexiones, correr en una cinta - Resistencia durante el ejercicio depende de la condición de tu personaje - para aumentar la condición de tu personaje requiere nadar, correr o andar en bicicleta. - Para practicar esto requiere pulsar un botón, no se hace automáticamente, también se puede conectar a ella, por ejemplo, habilidad-bar.
La falta de ejercicio reduce con el tiempo la condición física y la fuerza.
Posibilidad de modificar la velocidad de carrera y la fuerza de impacto en función de las estadísticas del personaje.
Posibilidad de utilizar marcador, texto 3d o sin estas opciones.
El script tiene 3 exportaciones disponibles del lado del cliente - addSkill('skill_name', value) => Esto te permite incrementar tu skilling con otras actividades en tus otros scripts. - getSkill('skill_name') => La habilidad de obtener un valor de cuanto skil tiene un jugador y así añadir la habilidad de estar activo en otros recursos cuando un jugador tiene suficiente stamina o fuerza, por ejemplo. - removeSkill('skill_name', value) => Esto te permite reducir el skilling con otras actividades en tus otros scripts, por ejemplo, comer alimentos calóricos como hamburguesas, etc.
Traducción completa con config.lua y translation.js.
Config = {}
Config.Core = "ESX" -- "ESX" / "QB-Core"
Config.CoreExport = function()
return exports['es_extended']:getSharedObject()
-- return exports['qb-core']:GetCoreObject()
end
Config.Notification = function(title, message, time, icon, type)
if type == "success" then
exports["vms_notify"]:Notification(title, message, time, "#27FF09", icon)
-- ESX.ShowNotification(message)
-- QBCore.Functions.Notify(message, "success", 5000)
elseif type == "info" then
exports["vms_notify"]:Notification(title, message, time, "#428AF5", icon)
-- ESX.ShowNotification(message)
-- QBCore.Functions.Notify(message, "inform", 5000)
elseif type == "error" then
exports["vms_notify"]:Notification(title, message, time, "#FF0909", icon)
-- ESX.ShowNotification(message)
-- QBCore.Functions.Notify(message, "error", 5000)
end
end
Config.TextUI = {
Enabled = false,
Open = function(msg)
exports["interact"]:Open("E", msg) -- Here you can use your TextUI or use my free one - https://github.com/vames-dev/interact
-- exports['okokTextUI']:Open('[E] '..msg, 'darkgreen', 'right')
-- exports['qb-core']:DrawText(msg, 'right')
end,
Close = function(msg)
exports["interact"]:Close() -- Here you can use your TextUI or use my free one - https://github.com/vames-dev/interact
-- exports['okokTextUI']:Close()
-- exports['qb-core']:HideText()
end,
}
--@AutoExecuteQuery: Will automatically add the 'statistics' column to your ESX: `users` / QB-Core: `players` table if it doesn't already exist.
Config.AutoExecuteQuery = true
-- @PlayerLoaded: ESX: "esx:playerLoaded" / QB-Core: "QBCore:Client:OnPlayerLoaded"
Config.PlayerLoaded = "esx:playerLoaded"
-- @PlayerLoaded: ESX: "esx:playerLoaded" / QB-Core: "QBCore:Server:OnPlayerLoaded"
Config.PlayerLoadedServer = "esx:playerLoaded"
-- @PlayerLogoutServer: ESX: "esx:playerDropped" / QB-Core: "QBCore:Server:OnPlayerUnload"
Config.PlayerLogoutServer = "esx:playerDropped"
-- @JobUpdated: ESX: "esx:setJob" / QB-Core: "QBCore:Client:OnJobUpdate"
Config.JobUpdated = 'esx:setJob'
-- @SavingTimeout: Every how long the player's statistics will be saved to the database - recommended 10 or 15 minutes
Config.SavingTimeout = 60 * 10 * 1000 -- 10 minutes
Config.Menu = 'esx_context' -- 'esx_menu_default' / 'esx_context' / 'qb-menu' / 'ox_lib'
Config.ESXMenuDefault_Align = 'right'
Config.SendNotificationWhenSkillIncrase = true
Config.SendNotificationWhenSkillDecrease = true
Config.DistanceView = 2.25
Config.DistanceAccess = 0.5
Config.UseMarkers = true
Config.Use3DText = false
Config.UseHelpNotify = true
-- @UseTarget: If you use a target, markers for gym activities will not be displayed - the marker will remain for the boss menu
Config.UseTarget = false
Config.TargetResource = 'ox_target'
Config.Target = function(data, func)
if Config.TargetResource == 'ox_target' then
exports["ox_target"]:addBoxZone({
coords = data.activityCoord,
size = vec(2.0, 2.0, 4.3),
debug = false,
useZ = true,
rotation = data.activityCoord.w,
options = {
{
distance = 2.0,
name = 'gym-'..data.name,
icon = 'fa-solid fa-dumbbell',
label = Config.Translate[Config.Language]['action.'..data.name],
onSelect = func
}
}
})
elseif Config.TargetResource == 'qb-target' then
local id = math.random(1000000,1000000000000)
exports['qb-target']:AddBoxZone('gym-'..data.name..'-'..id, data.activityCoord, 2.0, 2.0, {
name = 'gym-'..data.name..'-'..id,
heading = data.activityCoord.w,
debugPoly = true,
minZ = data.activityCoord.z,
maxZ = data.activityCoord.z+3.5,
}, {
options = {
{
num = 1,
icon = 'fas fa-example',
label = Config.Translate[Config.Language]['action.'..data.name],
targeticon = 'fa-solid fa-dumbbell',
action = func,
drawDistance = 10.0,
drawColor = {255, 255, 255, 255},
successDrawColor = {30, 144, 255, 255},
}
},
distance = 0.7,
})
else
-- If you are using a target system other than ox_target and qb-target, add your target usability logging function here
end
end
-- @EnableMemberships: If you use in any gym the required membership, run it then it will work correctly reading memberships
Config.EnableMemberships = true
-- @EnableGiveMembership: Allows employees to give gym memberships.
Config.EnableGiveMembership = true
Config.GetClosestPlayersFunction = function()
local playerInArea = ESX.Game.GetPlayersInArea(GetEntityCoords(PlayerPedId()), 10.0) -- For ESX
-- local playerInArea = QBCore.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), 10.0) -- For QB-CORE
return playerInArea
end
-- @EnableStrenghtModifier: In the config.client.lua file, you can modify the player's hitting power with certain power stats.
-- !!! IF YOUR ANTI-CHEAT BANS FOR STRENGHT MODIFICATION YOU NEED TO SET THIS OPTION TO FALSE OR MAKE A CHANGE IN THE ANTI-CHEAT !!!
Config.EnableStrenghtModifier = true
-- @EnableRunSpeedModifier: In the config.client.lua file, you can modify the player's running speed with certain condition stats.
-- !!! IF YOUR ANTI-CHEAT BANS FOR RUN MODIFICATION YOU NEED TO SET THIS OPTION TO FALSE OR MAKE A CHANGE IN THE ANTI-CHEAT !!!
Config.EnableRunSpeedModifier = true
-- @EnableStaminaModifier: In the config.client.lua file, you can modify the player's stamina level with certain condition stats.
Config.EnableStaminaModifier = true
-- @EnableSkillDrivingEffects: With low driving skill your vehicle will run into slides more often or through lack of skill will randomly turn, the higher the level the less or no effect it has
Config.EnableSkillDrivingEffects = true
Config.SkillDrivingEffectMinimumSpeed = 30.0
-- @UnitOfSpeed: Customize your speed unit if you intend to use Config.EnableSkillDrivingEffects
Config.UnitOfSpeed = 'kmh' -- 'kmh' or 'mph'
-- @AutoMembershipForEmployees: Every gym employee will have a gym membership with no requirement to buy one
Config.AutoMembershipForEmployees = true
-- @UseCustomQuestionMenu: if you want to use for example vms_notify Question Menu, set it true, if you want to use Config.Menu to accept / reject of buying membership
Config.UseCustomQuestionMenu = false
Config.CustomQuestionMenu = function(sellerId, membershipName, days, hours, price)
local question = exports['vms_notify']:Question(
Config.Translate[Config.Language]["question.title.buy_membership"],
hours ~= 0 and Config.Translate[Config.Language]["question.description.buy_membership_hours"]:format(price, hours) or Config.Translate[Config.Language]["question.description.buy_membership"]:format(price, days),
'#4f64ff',
'fa-solid fa-people-arrows'
)
Citizen.Await(question)
if question == 'y' then -- vms_notify question export return 'y' when player accept and 'n' when player reject
TriggerServerEvent("vms_gym:sv:acceptMembership", sellerId, membershipName, days, price)
elseif question == 'n' then
TriggerServerEvent("vms_gym:sv:rejectMembership", sellerId)
end
end
-- @UseProgressbar: If you want to use a progress-bar for the exercises you are doing, you can do so below.
Config.UseProgressbar = false
Config.Progressbar = function(actionName, time)
exports['progressbar']:Progress({
name = actionName,
label = Config.Translate[Config.Language]["progressbar."..actionName],
duration = time,
canCancel = false,
controlDisables = {
disableMouse = false,
disableMovement = true,
disableCarMovement = true,
disableCombat = true,
}
})
end
-- @UseSkillbar: If you want to use a skill-bar for the exercises you are doing, you can do so below.
Config.UseSkillbar = false
Config.Skillbar = function(actionName, cb)
local finished = exports["tgiann-skillbar"]:taskBar(3000)
cb(finished)
end
Config.BossMenu = function(jobName)
if Config.Core == "ESX" then
TriggerEvent('esx_society:openBossMenu', jobName, function(data, menu) -- esx_society
menu.close()
end, {wash = false})
elseif Config.Core == "QB-Core" then
TriggerEvent('qb-bossmenu:client:OpenMenu') -- qb-management
end
end
Config.StatisticCommand = '+statistics'
Config.StatisticKey = 'G'
Config.StatisticDescription = 'Open statistics menu'
Config.StatisticsMenu = {
['strenght'] = true,
['condition'] = true,
['shooting'] = true,
['driving'] = true,
['flying'] = true,
}
Config.Blip = { -- https://docs.fivem.net/docs/game-references/blips/
["Sprite"] = 311,
["Scale"] = 0.85,
["Color"] = 46,
["Display"] = 4
}
Config.Keys = { -- https://docs.fivem.net/docs/game-references/controls/
enter = 38, -- E
train = 22, -- SPACE
stop = 73-- X
}
Config.Markers = {
['BossMenu'] = {
id = 29,
color = {95, 255, 95, 125},
size = vec(0.33, 0.33, 0.33),
bobUpAndDown = false,
rotate = true
},
['FreeSeat'] = {
id = 20,
color = {59, 227, 137, 125},
rotation = {180.0, 0.0, 0.0},
size = vec(0.15, 0.15, 0.15),
bobUpAndDown = false,
rotate = true
},
}
Config.Animations = {
['pull-up'] = {
enter = {'amb@prop_human_muscle_chin_ups@male@enter', 'enter', 1800},
idle = {'amb@prop_human_muscle_chin_ups@male@idle_a', 'idle_a', -1},
training = {'amb@prop_human_muscle_chin_ups@male@base', 'base', 2900},
exit = {'amb@prop_human_muscle_chin_ups@male@exit', 'exit', 2000},
},
['bench'] = {
enter = {'amb@prop_human_seat_muscle_bench_press@enter', 'enter', 0},
idle = {'amb@prop_human_seat_muscle_bench_press@base', 'base', -1},
training = {'amb@prop_human_seat_muscle_bench_press@idle_a', 'idle_a', 2350},
exit = {'amb@prop_human_seat_muscle_bench_press@exit', 'exit', 2500},
},
['barbell'] = {
idle = {'amb@world_human_muscle_free_weights@male@barbell@idle_a', 'idle_a', -1},
training = {'amb@world_human_muscle_free_weights@male@barbell@base', 'base', 4500},
},
['push-up'] = {
enter = {'amb@world_human_push_ups@male@enter', 'enter', 3500},
idle = {'amb@world_human_push_ups@male@idle_a', 'idle_a', -1},
training = {'amb@world_human_push_ups@male@base', 'base', 1100},
exit = {'amb@world_human_push_ups@male@exit', 'exit', 4050},
},
['dumbbells'] = {
idle = {'amb@world_human_muscle_free_weights@male@barbell@idle_a', 'idle_a', -1},
training = {'amb@world_human_muscle_free_weights@male@barbell@base', 'base', 4500},
},
['treadmill'] = {
idle = {'move_m@hurry@c', 'walk', -1},
training = {'move_m@brave@a', 'run', 4000},
},
}
-- @RefreshTimeAddStats: Time every how much the statistic will add up for different activities e.g. swimming, running etc.
Config.RefreshTimeAddStats = 10000 -- 10 seconds
Config.AddStatsValues = {
-- Condition:
['Running'] = 3,
['Swimming'] = {5, 8},
['Cycling'] = {minimumSpeed = 15, value = {6, 8}},
-- Shooting:
['Shooting'] = {1, 2},
-- Driving:
['Driving'] = {minimumSpeed = 140, value = {2, 7}},
-- Flying:
['Flying'] = {minimumSpeed = 180, value = {5, 10}},
}
-- @RefreshTimeRemoveStats:
Config.RefreshTimeRemoveStats = 120000 -- 120 seconds
Config.RemoveStatsValues = {
-- Condition:
['RemoveCondition'] = 1,
-- Strength:
['RemoveStrength'] = 1,
}
Config.Gyms = {
[1] = {
business = true,
ownerJob = 'police',
jobMenuPos = vector3(-1195.35, -1577.57, 4.5),
menuGrades = nil, -- nil: any player with this job | string: 'boss' | table: {'boss', 'manager'}
bossMenuGrades = 'boss', -- string: 'boss' or table: {'boss', 'manager'}
blipCoords = vector3(-1203.47, -1564.67, 4.02), -- don't remove it, set it in the center of the gym
blipName = 'Gym Plaza',
blipEnabled = true,
requiredMembership = 'plaza_gym', -- false or name of membership like: 'plaza_gym'
memberships = {
{hours = 2, price = 100},
{hours = 12, price = 500},
{days = 1, price = 1000},
{days = 7, price = 5500},
{days = 14, price = 10000},
{days = 24, price = 20000},
{days = 31, price = 25000},
},
points = {
{
name = 'bench',
prop = {name = 'prop_barbell_60kg', attachBone = 28422, placement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0}},
activityCoord = vector4(-1200.64, -1562.11, 3.10, 125.29),
position = vec(-1201.55, -1562.81, 4.5),
removeStamina = 8,
addSkill = {skill = "strenght", value = {2, 4}}, -- this value is divided by 10 - this means that setting {2, 4} it will be 0.2, 0.4
},
{
name = 'bench',
prop = {name = 'prop_barbell_60kg', attachBone = 28422, placement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0}},
activityCoord = vector4(-1207.11, -1560.81, 3.10, 212.49),
position = vec(-1206.53, -1561.62, 4.5),
removeStamina = 8,
addSkill = {skill = "strenght", value = {2, 4}}, -- this value is divided by 10 - this means that setting {2, 4} it will be 0.2, 0.4
},
{
name = 'bench',
prop = {name = 'prop_barbell_60kg', attachBone = 28422, placement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0}},
activityCoord = vector4(-1201.3, -1575.02, 3.10, 216.27),
position = vec(-1200.68, -1575.89, 4.5),
removeStamina = 8,
addSkill = {skill = "strenght", value = {2, 4}}, -- this value is divided by 10 - this means that setting {2, 4} it will be 0.2, 0.4
},
{
name = 'bench',
prop = {name = 'prop_barbell_60kg', attachBone = 28422, placement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0}},
activityCoord = vector4(-1197.96, -1568.22, 3.10, 305.69),
position = vec(-1197.13, -1567.6, 4.5),
removeStamina = 8,
addSkill = {skill = "strenght", value = {2, 4}}, -- this value is divided by 10 - this means that setting {2, 4} it will be 0.2, 0.4
},
{
name = 'pull-up',
activityCoord = vector4(-1204.74, -1564.35, 3.585, 35.88),
position = vec(-1204.74, -1564.35, 4.5),
removeStamina = 6,
addSkill = {skill = "strenght", value = {1, 3}}, -- this value is divided by 10 - this means that setting {1, 3} it will be 0.1, 0.3
},
{
name = 'pull-up',
activityCoord = vector4(-1200.02, -1571.14, 3.585, 213.62),
position = vec(-1200.19, -1570.93, 4.5),
removeStamina = 6,
addSkill = {skill = "strenght", value = {1, 3}}, -- this value is divided by 10 - this means that setting {1, 3} it will be 0.1, 0.3
},
{
name = 'barbell',
prop = {name = 'prop_curl_bar_01', attachBone = 28422, placement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0}},
activityCoord = vector4(-1199.03, -1574.59, 3.61, 215.48),
position = vec(-1198.97, -1574.5, 4.5),
removeStamina = 7,
addSkill = {skill = "strenght", value = {2, 3}}, -- this value is divided by 10 - this means that setting {2, 3} it will be 0.2, 0.3
},
{
name = 'barbell',
prop = {name = 'prop_curl_bar_01', attachBone = 28422, placement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0}},
activityCoord = vector4(-1197.01, -1572.9, 3.61, 214.71),
position = vec(-1197.01, -1572.9, 4.5),
removeStamina = 7,
addSkill = {skill = "strenght", value = {2, 3}}, -- this value is divided by 10 - this means that setting {2, 3} it will be 0.2, 0.3
},
{
name = 'barbell',
prop = {name = 'prop_curl_bar_01', attachBone = 28422, placement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0}},
activityCoord = vector4(-1202.67, -1565.53, 3.61, 32.46),
position = vec(-1202.67, -1565.53, 4.5),
removeStamina = 7,
addSkill = {skill = "strenght", value = {2, 3}}, -- this value is divided by 10 - this means that setting {2, 3} it will be 0.2, 0.3
},
{
name = 'barbell',
prop = {name = 'prop_curl_bar_01', attachBone = 28422, placement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0}},
activityCoord = vector4(-1210.31, -1561.34, 3.61, 77.1),
position = vec(-1210.31, -1561.34, 4.5),
removeStamina = 7,
addSkill = {skill = "strenght", value = {2, 3}}, -- this value is divided by 10 - this means that setting {2, 3} it will be 0.2, 0.3
},
{
name = 'push-up',
activityCoord = vector4(-1204.48, -1561.15, 3.61, 29.36),
position = vec(-1204.48, -1561.15, 4.5),
removeStamina = 3,
addSkill = {skill = "strenght", value = 1}, -- this value is divided by 10 - this means that setting 1 it will be 0.1
},
{
name = 'dumbbells',
prop = {name = 'prop_barbell_01', attachBone = 28422, placement = {-0.24, 0.0, -0.03, 0.0, -50.0, 0.0}},
prop2 = {name = 'prop_barbell_01', attachBone = 60309, placement = {0.05, 0.0, 0.0, 0.0, -90.0, 120.0}},
activityCoord = vector4(-1202.6, -1572.78, 3.61, 127.31),
position = vec(-1202.6, -1572.78, 4.5),
removeStamina = 4,
addSkill = {skill = "strenght", value = {1, 2}}, -- this value is divided by 10 - this means that setting {1, 2} it will be 0.1, 0.2
},
{
name = 'dumbbells',
prop = {name = 'prop_barbell_01', attachBone = 28422, placement = {-0.24, 0.0, -0.03, 0.0, -50.0, 0.0}},
prop2 = {name = 'prop_barbell_01', attachBone = 60309, placement = {0.05, 0.0, 0.0, 0.0, -90.0, 120.0}},
activityCoord = vector4(-1209.33, -1559.18, 3.61, 48.95),
position = vec(-1209.33, -1559.18, 4.5),
removeStamina = 4,
addSkill = {skill = "strenght", value = {1, 2}}, -- this value is divided by 10 - this means that setting {1, 2} it will be 0.1, 0.2
},
{
name = 'dumbbells',
prop = {name = 'prop_barbell_01', attachBone = 28422, placement = {-0.24, 0.0, -0.03, 0.0, -50.0, 0.0}},
prop2 = {name = 'prop_barbell_01', attachBone = 60309, placement = {0.05, 0.0, 0.0, 0.0, -90.0, 120.0}},
activityCoord = vector4(-1198.32, -1565.38, 3.62, 240.3),
position = vector3(-1198.32, -1565.41, 4.5),
removeStamina = 4,
addSkill = {skill = "strenght", value = {1, 2}}, -- this value is divided by 10 - this means that setting {1, 2} it will be 0.1, 0.2
},
},
},
[2] = {
business = nil,
ownerJob = nil,
jobMenuPos = vector3(-1254.26, -354.04, 36.96),
menuGrades = nil, -- nil: any player with this job | string: 'boss' | table: {'boss', 'manager'}
bossMenuGrades = 'boss', -- string: 'boss' or table: {'boss', 'manager'}
blipCoords = vector(-1255.8, -354.21, 35.96),
blipName = 'Pump & Run GYM',
blipEnabled = true,
requiredMembership = 'pump_and_run', -- false or name of membership like: 'pump_and_run'
memberships = {
{days = 1, price = 1000},
{days = 7, price = 5500},
{days = 14, price = 10000},
{days = 24, price = 20000},
{days = 31, price = 25000},
},
points = {
{
name = 'treadmill',
activityCoord = vector4(-1257.63, -366.56, 36.12, 207.75),
position = vector3(-1258.33, -365.23, 36.96),
removeStamina = 1,
addSkill = {skill = "condition", value = {4, 5}}, -- this value is divided by 10 - this means that setting 1 it will be 0.1
},
{
name = 'treadmill',
activityCoord = vector4(-1259.15, -367.3, 36.11, 207.75),
position = vector3(-1259.76, -366.11, 36.96),
removeStamina = 1,
addSkill = {skill = "condition", value = {4, 5}}, -- this value is divided by 10 - this means that setting 1 it will be 0.1
},
{
name = 'treadmill',
activityCoord = vector4(-1260.75, -368.02, 36.11, 207.75),
position = vector3(-1261.32, -366.99, 36.96),
removeStamina = 1,
addSkill = {skill = "condition", value = {4, 5}}, -- this value is divided by 10 - this means that setting 1 it will be 0.1
},
{
name = 'treadmill',
activityCoord = vector4(-1262.14, -368.9, 36.11, 207.75),
position = vector3(-1262.67, -367.88, 36.96),
removeStamina = 1,
addSkill = {skill = "condition", value = {4, 5}}, -- this value is divided by 10 - this means that setting 1 it will be 0.1
},
{
name = 'treadmill',
activityCoord = vector4(-1263.46, -369.66, 36.11, 207.75),
position = vector3(-1264.11, -368.58, 36.96),
removeStamina = 1,
addSkill = {skill = "condition", value = {4, 5}}, -- this value is divided by 10 - this means that setting 1 it will be 0.1
},
{
name = 'treadmill',
activityCoord = vector4(-1264.84, -370.34, 36.11, 210.35),
position = vector3(-1265.42, -369.34, 36.96),
removeStamina = 1,
addSkill = {skill = "condition", value = {4, 5}}, -- this value is divided by 10 - this means that setting 1 it will be 0.1
},
{
name = 'push-up',
activityCoord = vector4(-1263.23, -363.06, 35.99, 281.81),
position = vector3(-1263.24, -363.07, 36.99),
removeStamina = 3,
addSkill = {skill = "strenght", value = 1}, -- this value is divided by 10 - this means that setting 1 it will be 0.1
},
{
name = 'push-up',
activityCoord = vector4(-1262.22, -359.14, 35.99, 225.7),
position = vector3(-1262.35, -359.08, 36.99),
removeStamina = 3,
addSkill = {skill = "strenght", value = 1}, -- this value is divided by 10 - this means that setting 1 it will be 0.1
},
{
name = 'dumbbells',
prop = {name = 'prop_barbell_01', attachBone = 28422, placement = {-0.24, 0.0, -0.03, 0.0, -50.0, 0.0}},
prop2 = {name = 'prop_barbell_01', attachBone = 60309, placement = {0.05, 0.0, 0.0, 0.0, -90.0, 120.0}},
activityCoord = vector4(-1261.55, -353.61, 35.96, 293.97),
position = vector3(-1261.55, -353.61, 36.96),
removeStamina = 4,
addSkill = {skill = "strenght", value = {1, 2}}, -- this value is divided by 10 - this means that setting {1, 2} it will be 0.1, 0.2
},
{
name = 'dumbbells',
prop = {name = 'prop_barbell_01', attachBone = 28422, placement = {-0.24, 0.0, -0.03, 0.0, -50.0, 0.0}},
prop2 = {name = 'prop_barbell_01', attachBone = 60309, placement = {0.05, 0.0, 0.0, 0.0, -90.0, 120.0}},
activityCoord = vector4(-1268.76, -357.8, 35.96, 298.89),
position = vector3(-1268.7, -357.75, 36.96),
removeStamina = 4,
addSkill = {skill = "strenght", value = {1, 2}}, -- this value is divided by 10 - this means that setting {1, 2} it will be 0.1, 0.2
},
{
name = 'dumbbells',
prop = {name = 'prop_barbell_01', attachBone = 28422, placement = {-0.24, 0.0, -0.03, 0.0, -50.0, 0.0}},
prop2 = {name = 'prop_barbell_01', attachBone = 60309, placement = {0.05, 0.0, 0.0, 0.0, -90.0, 120.0}},
activityCoord = vector4(-1266.69, -356.9, 35.96, 118.72),
position = vector3(-1266.69, -356.9, 36.96),
removeStamina = 4,
addSkill = {skill = "strenght", value = {1, 2}}, -- this value is divided by 10 - this means that setting {1, 2} it will be 0.1, 0.2
},
},
},
}
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