GYM & SKILLS (ESX/QB)

Original price was: €35.69.Current price is: €24.98.

Features

  • Compatible with ESX & QB-Core
  • Compatibility with progressbars
  • Compatibility with minigames such as skill-bar
  • Compatibility with target system – ox_target, qb-target etc..
  • Compatibility with menus: esx_menu_default, esx_context, qb-menu, ox_lib.
  • Compatibility with custom question menu for accepting gym pass purchases such as vms_notify.
  • Menu with character statistics.
  • Translation of the script in many languages thanks to the VMS Translator team: English, Czech, German, French, Spanish, Portuguese, Polish
  • The ability to have multiple gyms on the server.
  • The ability to set the gym to work including the ability to set the required pass that can be sold by an employee with the hail set in the work config.
  • Temporary gym memberships built into the script with adjustable expiration times.
  • Many activities at the gym: bench, barbell, dumbbells, pull-ups on a bar, push-ups, running on a treadmill • Endurance during exercise dependent on your character’s condition – to increase your character’s condition it requires swimming, running or cycling. • To practice this requires pressing a button, it is not automatically done, also you can plug to it, for example, skill-bar.
  • Lack of exercise results in reduced condition and strength over time.
  • Ability to modify running speed and impact strength depending on character stats.
  • Possibility to use marker, 3d text or without these options.
  • The script has 3 available client-side exports – addSkill(‘skill_name’, value) => This allows you to increase your skilling with other activities in your other scripts. – getSkill(‘skill_name’) => The ability to get a value of how much a player has skil and thus add the ability to be active in other resources when a player has enough stamina or strength, for example. – removeSkill(‘skill_name’, value) => This allows you to reduce the skilling with other activities in your other scripts, e.g. eating caloric foods such as burgers etc.
  • Full translation with config.lua & translation.js.
  • Full support.
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vms gym & skills | Owned Gyms, Player Skills

Config file:

Config = {}

Config.Core = "ESX" -- "ESX" / "QB-Core"
Config.CoreExport = function()
    return exports['es_extended']:getSharedObject()
    -- return exports['qb-core']:GetCoreObject()
end

Config.Notification = function(title, message, time, icon, type)
    if type == "success" then
        exports["vms_notify"]:Notification(title, message, time, "#27FF09", icon)
        -- ESX.ShowNotification(message)
		-- QBCore.Functions.Notify(message, "success", 5000)
    elseif type == "info" then
        exports["vms_notify"]:Notification(title, message, time, "#428AF5", icon)
        -- ESX.ShowNotification(message)
		-- QBCore.Functions.Notify(message, "inform", 5000)
    elseif type == "error" then
        exports["vms_notify"]:Notification(title, message, time, "#FF0909", icon)
        -- ESX.ShowNotification(message)
		-- QBCore.Functions.Notify(message, "error", 5000)
    end
end

Config.TextUI = {
    Enabled = false,
    Open = function(msg)
        exports["interact"]:Open("E", msg) -- Here you can use your TextUI or use my free one - https://github.com/vames-dev/interact
        -- exports['okokTextUI']:Open('[E] '..msg, 'darkgreen', 'right')
        -- exports['qb-core']:DrawText(msg, 'right')
    end,
    Close = function(msg)
        exports["interact"]:Close() -- Here you can use your TextUI or use my free one - https://github.com/vames-dev/interact
        -- exports['okokTextUI']:Close()
        -- exports['qb-core']:HideText()
    end,
}

--@AutoExecuteQuery: Will automatically add the 'statistics' column to your ESX: `users` / QB-Core: `players` table if it doesn't already exist.
Config.AutoExecuteQuery = true

-- @PlayerLoaded: ESX: "esx:playerLoaded" / QB-Core: "QBCore:Client:OnPlayerLoaded"
Config.PlayerLoaded = "esx:playerLoaded"

-- @PlayerLoaded: ESX: "esx:playerLoaded" / QB-Core: "QBCore:Server:OnPlayerLoaded"
Config.PlayerLoadedServer = "esx:playerLoaded"

-- @PlayerLogoutServer: ESX: "esx:playerDropped" / QB-Core: "QBCore:Server:OnPlayerUnload"
Config.PlayerLogoutServer = "esx:playerDropped"

-- @JobUpdated: ESX: "esx:setJob" / QB-Core: "QBCore:Client:OnJobUpdate"
Config.JobUpdated = 'esx:setJob'

-- @SavingTimeout: Every how long the player's statistics will be saved to the database - recommended 10 or 15 minutes
Config.SavingTimeout = 60 * 10 * 1000 -- 10 minutes

Config.Menu = 'esx_context' -- 'esx_menu_default' / 'esx_context' / 'qb-menu' / 'ox_lib'
Config.ESXMenuDefault_Align = 'right'

Config.SendNotificationWhenSkillIncrase = true
Config.SendNotificationWhenSkillDecrease = true

Config.DistanceView = 2.25
Config.DistanceAccess = 0.5
Config.UseMarkers = true
Config.Use3DText = false
Config.UseHelpNotify = true

-- @UseTarget: If you use a target, markers for gym activities will not be displayed - the marker will remain for the boss menu
Config.UseTarget = false
Config.TargetResource = 'ox_target'
Config.Target = function(data, func)
    if Config.TargetResource == 'ox_target' then
        exports["ox_target"]:addBoxZone({
            coords = data.activityCoord,
            size = vec(2.0, 2.0, 4.3),
            debug = false,
            useZ = true,
            rotation = data.activityCoord.w,
            options = {
                {
                    distance = 2.0,
                    name = 'gym-'..data.name,
                    icon = 'fa-solid fa-dumbbell',
                    label = Config.Translate[Config.Language]['action.'..data.name],
                    onSelect = func
                }
            }
        })
    elseif Config.TargetResource == 'qb-target' then
        local id = math.random(1000000,1000000000000)
        exports['qb-target']:AddBoxZone('gym-'..data.name..'-'..id, data.activityCoord, 2.0, 2.0, {
            name = 'gym-'..data.name..'-'..id,
            heading = data.activityCoord.w,
            debugPoly = true,
            minZ = data.activityCoord.z,
            maxZ = data.activityCoord.z+3.5,
        }, {
            options = {
                {
                    num = 1,
                    icon = 'fas fa-example',
                    label = Config.Translate[Config.Language]['action.'..data.name],
                    targeticon = 'fa-solid fa-dumbbell',
                    action = func,
                    drawDistance = 10.0,
                    drawColor = {255, 255, 255, 255},
                    successDrawColor = {30, 144, 255, 255},
                }
            },
            distance = 0.7,
        })
    else
        -- If you are using a target system other than ox_target and qb-target, add your target usability logging function here
    end
end


-- @EnableMemberships: If you use in any gym the required membership, run it then it will work correctly reading memberships
Config.EnableMemberships = true

-- @EnableGiveMembership: Allows employees to give gym memberships.
Config.EnableGiveMembership = true
Config.GetClosestPlayersFunction = function()
    local playerInArea = ESX.Game.GetPlayersInArea(GetEntityCoords(PlayerPedId()), 10.0) -- For ESX
    -- local playerInArea = QBCore.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), 10.0) -- For QB-CORE
    return playerInArea
end


-- @EnableStrenghtModifier: In the config.client.lua file, you can modify the player's hitting power with certain power stats.
-- !!! IF YOUR ANTI-CHEAT BANS FOR STRENGHT MODIFICATION YOU NEED TO SET THIS OPTION TO FALSE OR MAKE A CHANGE IN THE ANTI-CHEAT !!!
Config.EnableStrenghtModifier = true

-- @EnableRunSpeedModifier: In the config.client.lua file, you can modify the player's running speed with certain condition stats.
-- !!! IF YOUR ANTI-CHEAT BANS FOR RUN MODIFICATION YOU NEED TO SET THIS OPTION TO FALSE OR MAKE A CHANGE IN THE ANTI-CHEAT !!!
Config.EnableRunSpeedModifier = true

-- @EnableStaminaModifier: In the config.client.lua file, you can modify the player's stamina level with certain condition stats.
Config.EnableStaminaModifier = true


-- @EnableSkillDrivingEffects: With low driving skill your vehicle will run into slides more often or through lack of skill will randomly turn, the higher the level the less or no effect it has
Config.EnableSkillDrivingEffects = true
Config.SkillDrivingEffectMinimumSpeed = 30.0

-- @UnitOfSpeed: Customize your speed unit if you intend to use Config.EnableSkillDrivingEffects
Config.UnitOfSpeed = 'kmh' -- 'kmh' or 'mph'


-- @AutoMembershipForEmployees: Every gym employee will have a gym membership with no requirement to buy one
Config.AutoMembershipForEmployees = true


-- @UseCustomQuestionMenu: if you want to use for example vms_notify Question Menu, set it true, if you want to use Config.Menu to accept / reject of buying membership
Config.UseCustomQuestionMenu = false
Config.CustomQuestionMenu = function(sellerId, membershipName, days, hours, price)
    local question = exports['vms_notify']:Question(
        Config.Translate[Config.Language]["question.title.buy_membership"], 
        hours ~= 0 and Config.Translate[Config.Language]["question.description.buy_membership_hours"]:format(price, hours) or Config.Translate[Config.Language]["question.description.buy_membership"]:format(price, days), 
        '#4f64ff', 
        'fa-solid fa-people-arrows'
    )
    Citizen.Await(question)
    if question == 'y' then -- vms_notify question export return 'y' when player accept and 'n' when player reject
        TriggerServerEvent("vms_gym:sv:acceptMembership", sellerId, membershipName, days, price)
    elseif question == 'n' then
        TriggerServerEvent("vms_gym:sv:rejectMembership", sellerId)
    end
end


-- @UseProgressbar: If you want to use a progress-bar for the exercises you are doing, you can do so below.
Config.UseProgressbar = false
Config.Progressbar = function(actionName, time)
    exports['progressbar']:Progress({
        name = actionName,
        label = Config.Translate[Config.Language]["progressbar."..actionName],
        duration = time,
        canCancel = false,
        controlDisables = {
            disableMouse = false,
            disableMovement = true,
            disableCarMovement = true,
            disableCombat = true,
        }
    })
end

-- @UseSkillbar: If you want to use a skill-bar for the exercises you are doing, you can do so below.
Config.UseSkillbar = false
Config.Skillbar = function(actionName, cb)
    local finished = exports["tgiann-skillbar"]:taskBar(3000)
    cb(finished)
end

Config.BossMenu = function(jobName)
    if Config.Core == "ESX" then
        TriggerEvent('esx_society:openBossMenu', jobName, function(data, menu) -- esx_society
            menu.close()
        end, {wash = false})
    elseif Config.Core == "QB-Core" then
        TriggerEvent('qb-bossmenu:client:OpenMenu') -- qb-management
    end
end

Config.StatisticCommand = '+statistics'
Config.StatisticKey = 'G'
Config.StatisticDescription = 'Open statistics menu'

Config.StatisticsMenu = {
    ['strenght'] = true,
    ['condition'] = true,
    ['shooting'] = true,
    ['driving'] = true,
    ['flying'] = true,
}

Config.Blip = { -- https://docs.fivem.net/docs/game-references/blips/
    ["Sprite"] = 311,
    ["Scale"] = 0.85,
    ["Color"] = 46,
    ["Display"] = 4
}

Config.Keys = { -- https://docs.fivem.net/docs/game-references/controls/
    enter = 38, -- E
    train = 22, -- SPACE
    stop = 73-- X
}

Config.Markers = {
	['BossMenu'] = {
		id = 29,
		color = {95, 255, 95, 125},
		size = vec(0.33, 0.33, 0.33),
		bobUpAndDown = false,
		rotate = true
	},
	['FreeSeat'] = {
		id = 20,
        color = {59, 227, 137, 125},
        rotation = {180.0, 0.0, 0.0},
		size = vec(0.15, 0.15, 0.15),
		bobUpAndDown = false,
		rotate = true
	},
}

Config.Animations = {
    ['pull-up'] = {
        enter = {'amb@prop_human_muscle_chin_ups@male@enter', 'enter', 1800},
        idle = {'amb@prop_human_muscle_chin_ups@male@idle_a', 'idle_a', -1},
        training = {'amb@prop_human_muscle_chin_ups@male@base', 'base', 2900},
        exit = {'amb@prop_human_muscle_chin_ups@male@exit', 'exit', 2000},
    },
    ['bench'] = {
        enter = {'amb@prop_human_seat_muscle_bench_press@enter', 'enter', 0},
        idle = {'amb@prop_human_seat_muscle_bench_press@base', 'base', -1},
        training = {'amb@prop_human_seat_muscle_bench_press@idle_a', 'idle_a', 2350},
        exit = {'amb@prop_human_seat_muscle_bench_press@exit', 'exit', 2500},
    },
    ['barbell'] = {
        idle = {'amb@world_human_muscle_free_weights@male@barbell@idle_a', 'idle_a', -1},
        training = {'amb@world_human_muscle_free_weights@male@barbell@base', 'base', 4500},
    },
    ['push-up'] = {
        enter = {'amb@world_human_push_ups@male@enter', 'enter', 3500},
        idle = {'amb@world_human_push_ups@male@idle_a', 'idle_a', -1},
        training = {'amb@world_human_push_ups@male@base', 'base', 1100},
        exit = {'amb@world_human_push_ups@male@exit', 'exit', 4050},
    },
    ['dumbbells'] = {
        idle = {'amb@world_human_muscle_free_weights@male@barbell@idle_a', 'idle_a', -1},
        training = {'amb@world_human_muscle_free_weights@male@barbell@base', 'base', 4500},
    },
    ['treadmill'] = {
        idle = {'move_m@hurry@c', 'walk', -1},
        training = {'move_m@brave@a', 'run', 4000},
    },
}

-- @RefreshTimeAddStats: Time every how much the statistic will add up for different activities e.g. swimming, running etc.
Config.RefreshTimeAddStats = 10000 -- 10 seconds
Config.AddStatsValues = {
    -- Condition:
    ['Running'] = 3,
    ['Swimming'] = {5, 8},
    ['Cycling'] = {minimumSpeed = 15, value = {6, 8}},
    
    -- Shooting:
    ['Shooting'] = {1, 2},

    -- Driving:
    ['Driving'] = {minimumSpeed = 140, value = {2, 7}},

    -- Flying:
    ['Flying'] = {minimumSpeed = 180, value = {5, 10}},
}

-- @RefreshTimeRemoveStats: 
Config.RefreshTimeRemoveStats = 120000 -- 120 seconds
Config.RemoveStatsValues = {
    -- Condition:
    ['RemoveCondition'] = 1,

    -- Strength:
    ['RemoveStrength'] = 1,
}

Config.Gyms = {
    [1] = {
        business = true,
        ownerJob = 'police',
        jobMenuPos = vector3(-1195.35, -1577.57, 4.5),
        menuGrades = nil, -- nil: any player with this job | string: 'boss' | table: {'boss', 'manager'}
        bossMenuGrades = 'boss', -- string: 'boss' or table: {'boss', 'manager'}
        blipCoords = vector3(-1203.47, -1564.67, 4.02), -- don't remove it, set it in the center of the gym
        blipName = 'Gym Plaza',
        blipEnabled = true,
        requiredMembership = 'plaza_gym', -- false or name of membership like: 'plaza_gym'
        memberships = {
            {hours = 2, price = 100},
            {hours = 12, price = 500},
            {days = 1, price = 1000},
            {days = 7, price = 5500},
            {days = 14, price = 10000},
            {days = 24, price = 20000},
            {days = 31, price = 25000},
        },
        points = {
            {
                name = 'bench',
                prop = {name = 'prop_barbell_60kg', attachBone = 28422, placement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0}},
                activityCoord = vector4(-1200.64, -1562.11, 3.10, 125.29),
                position = vec(-1201.55, -1562.81, 4.5),
                removeStamina = 8,
                addSkill = {skill = "strenght", value = {2, 4}}, -- this value is divided by 10 - this means that setting {2, 4} it will be 0.2, 0.4
            },
            {
                name = 'bench',
                prop = {name = 'prop_barbell_60kg', attachBone = 28422, placement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0}},
                activityCoord = vector4(-1207.11, -1560.81, 3.10, 212.49),
                position = vec(-1206.53, -1561.62, 4.5),
                removeStamina = 8,
                addSkill = {skill = "strenght", value = {2, 4}}, -- this value is divided by 10 - this means that setting {2, 4} it will be 0.2, 0.4
            },
            {
                name = 'bench',
                prop = {name = 'prop_barbell_60kg', attachBone = 28422, placement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0}},
                activityCoord = vector4(-1201.3, -1575.02, 3.10, 216.27),
                position = vec(-1200.68, -1575.89, 4.5),
                removeStamina = 8,
                addSkill = {skill = "strenght", value = {2, 4}}, -- this value is divided by 10 - this means that setting {2, 4} it will be 0.2, 0.4
            },
            {
                name = 'bench',
                prop = {name = 'prop_barbell_60kg', attachBone = 28422, placement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0}},
                activityCoord = vector4(-1197.96, -1568.22, 3.10, 305.69),
                position = vec(-1197.13, -1567.6, 4.5),
                removeStamina = 8,
                addSkill = {skill = "strenght", value = {2, 4}}, -- this value is divided by 10 - this means that setting {2, 4} it will be 0.2, 0.4
            },
            {
                name = 'pull-up',
                activityCoord = vector4(-1204.74, -1564.35, 3.585, 35.88),
                position = vec(-1204.74, -1564.35, 4.5),
                removeStamina = 6,
                addSkill = {skill = "strenght", value = {1, 3}}, -- this value is divided by 10 - this means that setting {1, 3} it will be 0.1, 0.3
            },
            {
                name = 'pull-up',
                activityCoord = vector4(-1200.02, -1571.14, 3.585, 213.62),
                position = vec(-1200.19, -1570.93, 4.5),
                removeStamina = 6,
                addSkill = {skill = "strenght", value = {1, 3}}, -- this value is divided by 10 - this means that setting {1, 3} it will be 0.1, 0.3
            },
            {
                name = 'barbell',
                prop = {name = 'prop_curl_bar_01', attachBone = 28422, placement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0}},
                activityCoord = vector4(-1199.03, -1574.59, 3.61, 215.48),
                position = vec(-1198.97, -1574.5, 4.5),
                removeStamina = 7,
                addSkill = {skill = "strenght", value = {2, 3}}, -- this value is divided by 10 - this means that setting {2, 3} it will be 0.2, 0.3
            },
            {
                name = 'barbell',
                prop = {name = 'prop_curl_bar_01', attachBone = 28422, placement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0}},
                activityCoord = vector4(-1197.01, -1572.9, 3.61, 214.71),
                position = vec(-1197.01, -1572.9, 4.5),
                removeStamina = 7,
                addSkill = {skill = "strenght", value = {2, 3}}, -- this value is divided by 10 - this means that setting {2, 3} it will be 0.2, 0.3
            },
            {
                name = 'barbell',
                prop = {name = 'prop_curl_bar_01', attachBone = 28422, placement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0}},
                activityCoord = vector4(-1202.67, -1565.53, 3.61, 32.46),
                position = vec(-1202.67, -1565.53, 4.5),
                removeStamina = 7,
                addSkill = {skill = "strenght", value = {2, 3}}, -- this value is divided by 10 - this means that setting {2, 3} it will be 0.2, 0.3
            },
            {
                name = 'barbell',
                prop = {name = 'prop_curl_bar_01', attachBone = 28422, placement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0}},
                activityCoord = vector4(-1210.31, -1561.34, 3.61, 77.1),
                position = vec(-1210.31, -1561.34, 4.5),
                removeStamina = 7,
                addSkill = {skill = "strenght", value = {2, 3}}, -- this value is divided by 10 - this means that setting {2, 3} it will be 0.2, 0.3
            },
            {
                name = 'push-up',
                activityCoord = vector4(-1204.48, -1561.15, 3.61, 29.36),
                position = vec(-1204.48, -1561.15, 4.5),
                removeStamina = 3,
                addSkill = {skill = "strenght", value = 1}, -- this value is divided by 10 - this means that setting 1 it will be 0.1
            },
            {
                name = 'dumbbells',
                prop = {name = 'prop_barbell_01', attachBone = 28422, placement = {-0.24, 0.0, -0.03, 0.0, -50.0, 0.0}},
                prop2 = {name = 'prop_barbell_01', attachBone = 60309, placement = {0.05, 0.0, 0.0, 0.0, -90.0, 120.0}},
                activityCoord = vector4(-1202.6, -1572.78, 3.61, 127.31),
                position = vec(-1202.6, -1572.78, 4.5),
                removeStamina = 4,
                addSkill = {skill = "strenght", value = {1, 2}}, -- this value is divided by 10 - this means that setting {1, 2} it will be 0.1, 0.2
            },
            {
                name = 'dumbbells',
                prop = {name = 'prop_barbell_01', attachBone = 28422, placement = {-0.24, 0.0, -0.03, 0.0, -50.0, 0.0}},
                prop2 = {name = 'prop_barbell_01', attachBone = 60309, placement = {0.05, 0.0, 0.0, 0.0, -90.0, 120.0}},
                activityCoord = vector4(-1209.33, -1559.18, 3.61, 48.95),
                position = vec(-1209.33, -1559.18, 4.5),
                removeStamina = 4,
                addSkill = {skill = "strenght", value = {1, 2}}, -- this value is divided by 10 - this means that setting {1, 2} it will be 0.1, 0.2
            },
            {
                name = 'dumbbells',
                prop = {name = 'prop_barbell_01', attachBone = 28422, placement = {-0.24, 0.0, -0.03, 0.0, -50.0, 0.0}},
                prop2 = {name = 'prop_barbell_01', attachBone = 60309, placement = {0.05, 0.0, 0.0, 0.0, -90.0, 120.0}},
                activityCoord = vector4(-1198.32, -1565.38, 3.62, 240.3),
                position = vector3(-1198.32, -1565.41, 4.5),
                removeStamina = 4,
                addSkill = {skill = "strenght", value = {1, 2}}, -- this value is divided by 10 - this means that setting {1, 2} it will be 0.1, 0.2
            },
        },
    },
    [2] = {
        business = nil,
        ownerJob = nil,
        jobMenuPos = vector3(-1254.26, -354.04, 36.96),
        menuGrades = nil, -- nil: any player with this job | string: 'boss' | table: {'boss', 'manager'}
        bossMenuGrades = 'boss', -- string: 'boss' or table: {'boss', 'manager'}
        blipCoords = vector(-1255.8, -354.21, 35.96),
        blipName = 'Pump & Run GYM',
        blipEnabled = true,
        requiredMembership = 'pump_and_run', -- false or name of membership like: 'pump_and_run'
        memberships = {
            {days = 1, price = 1000},
            {days = 7, price = 5500},
            {days = 14, price = 10000},
            {days = 24, price = 20000},
            {days = 31, price = 25000},
        },
        points = {
            {
                name = 'treadmill',
                activityCoord = vector4(-1257.63, -366.56, 36.12, 207.75),
                position = vector3(-1258.33, -365.23, 36.96),
                removeStamina = 1,
                addSkill = {skill = "condition", value = {4, 5}}, -- this value is divided by 10 - this means that setting 1 it will be 0.1
            },
            {
                name = 'treadmill',
                activityCoord = vector4(-1259.15, -367.3, 36.11, 207.75),
                position = vector3(-1259.76, -366.11, 36.96),
                removeStamina = 1,
                addSkill = {skill = "condition", value = {4, 5}}, -- this value is divided by 10 - this means that setting 1 it will be 0.1
            },
            {
                name = 'treadmill',
                activityCoord = vector4(-1260.75, -368.02, 36.11, 207.75),
                position = vector3(-1261.32, -366.99, 36.96),
                removeStamina = 1,
                addSkill = {skill = "condition", value = {4, 5}}, -- this value is divided by 10 - this means that setting 1 it will be 0.1
            },
            {
                name = 'treadmill',
                activityCoord = vector4(-1262.14, -368.9, 36.11, 207.75),
                position = vector3(-1262.67, -367.88, 36.96),
                removeStamina = 1,
                addSkill = {skill = "condition", value = {4, 5}}, -- this value is divided by 10 - this means that setting 1 it will be 0.1
            },
            {
                name = 'treadmill',
                activityCoord = vector4(-1263.46, -369.66, 36.11, 207.75),
                position = vector3(-1264.11, -368.58, 36.96),
                removeStamina = 1,
                addSkill = {skill = "condition", value = {4, 5}}, -- this value is divided by 10 - this means that setting 1 it will be 0.1
            },
            {
                name = 'treadmill',
                activityCoord = vector4(-1264.84, -370.34, 36.11, 210.35),
                position = vector3(-1265.42, -369.34, 36.96),
                removeStamina = 1,
                addSkill = {skill = "condition", value = {4, 5}}, -- this value is divided by 10 - this means that setting 1 it will be 0.1
            },

            {
                name = 'push-up',
                activityCoord = vector4(-1263.23, -363.06, 35.99, 281.81),
                position = vector3(-1263.24, -363.07, 36.99),
                removeStamina = 3,
                addSkill = {skill = "strenght", value = 1}, -- this value is divided by 10 - this means that setting 1 it will be 0.1
            },
            {
                name = 'push-up',
                activityCoord = vector4(-1262.22, -359.14, 35.99, 225.7),
                position = vector3(-1262.35, -359.08, 36.99),
                removeStamina = 3,
                addSkill = {skill = "strenght", value = 1}, -- this value is divided by 10 - this means that setting 1 it will be 0.1
            },
            {
                name = 'dumbbells',
                prop = {name = 'prop_barbell_01', attachBone = 28422, placement = {-0.24, 0.0, -0.03, 0.0, -50.0, 0.0}},
                prop2 = {name = 'prop_barbell_01', attachBone = 60309, placement = {0.05, 0.0, 0.0, 0.0, -90.0, 120.0}},
                activityCoord = vector4(-1261.55, -353.61, 35.96, 293.97),
                position = vector3(-1261.55, -353.61, 36.96),
                removeStamina = 4,
                addSkill = {skill = "strenght", value = {1, 2}}, -- this value is divided by 10 - this means that setting {1, 2} it will be 0.1, 0.2
            },
            {
                name = 'dumbbells',
                prop = {name = 'prop_barbell_01', attachBone = 28422, placement = {-0.24, 0.0, -0.03, 0.0, -50.0, 0.0}},
                prop2 = {name = 'prop_barbell_01', attachBone = 60309, placement = {0.05, 0.0, 0.0, 0.0, -90.0, 120.0}},
                activityCoord = vector4(-1268.76, -357.8, 35.96, 298.89),
                position = vector3(-1268.7, -357.75, 36.96),
                removeStamina = 4,
                addSkill = {skill = "strenght", value = {1, 2}}, -- this value is divided by 10 - this means that setting {1, 2} it will be 0.1, 0.2
            },
            {
                name = 'dumbbells',
                prop = {name = 'prop_barbell_01', attachBone = 28422, placement = {-0.24, 0.0, -0.03, 0.0, -50.0, 0.0}},
                prop2 = {name = 'prop_barbell_01', attachBone = 60309, placement = {0.05, 0.0, 0.0, 0.0, -90.0, 120.0}},
                activityCoord = vector4(-1266.69, -356.9, 35.96, 118.72),
                position = vector3(-1266.69, -356.9, 36.96),
                removeStamina = 4,
                addSkill = {skill = "strenght", value = {1, 2}}, -- this value is divided by 10 - this means that setting {1, 2} it will be 0.1, 0.2
            },
        },
    },
}

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