Punch Machine V2

Original price was: €27.36.Current price is: €16.65.

Punch Machine Minigame for FiveM.

Frameworks: QBCore / ESX

 Features

  • Minigame: As the power of the punch increases, the mini-game intensifies, providing an exciting and challenging boxing experience.
  • Leaderboard: Compete with other players and rise to the top of the leaderboard by scoring higher points in the punch machine mini-game.
  • Framework: Custom, ESX, or QBCore – choose your preferred framework to run the punch machine script on, depending on your server’s setup and requirements.
  • Synchronized and optimized: Enjoy a smooth and optimized gameplay experience, thanks to the game’s synchronization and optimization features.
  • Automatic punch machine creation: If you specify the coordinates in the configuration file, the punch machine script will be automatically created based on the entered coordinates. You can add multiple coordinates to create multiple punch machine locations for the game.
  • Charge or free to  punch machine: Choose whether to charge players for participating in the punch machine mini-game or offer it for free, depending on your server’s economy and player preferences.
  • Other settings: Configure the game’s key settings, such as dynamic punch strength and language, to offer a personalized and engaging gameplay experience for your players.
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Warranty: Lifetime

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[QB] [ESX] UM Punch Machine V2

um-punchmachine

Install

  • First, import the umpunchmachine_leaderboard.sql file
  • Paste the sounds inside the import-interact-sound folder into interact-sound > client > html > sounds
  • Delete import-interact-sound folder
  • Then, go to the config.lua file and configure it according to your preferences.
  • If you’re using a custom framework, you can modify the client and server scripts in the bridge folder according to your needs.
  • You don’t need to make any framework settings for QB and ESX frameworks, as the bridge automatically handles this.

Server.cfg

ensure interact-soundensure generic_texture_renderer_gfxensure um-propensure um-punchmachine

or create a [um] folder and put them

ensure [um]

Requirements

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